What is VRML?
HTML and VRML
HTML and VRML are similar, and very different. Both languages use a text editor as standard equipment. You don’t need anything other than a text editor for HTML, as is the same with VRML. However, the similarities stop there. By creating the 3rd dimension, a lot more creativity, as well as frustration arises. VRML requires that “objects” be placed in an X, Y, and Z space. HTML only uses the X and Y plane. Also, HTML can be viewed in only one way, which the page designer specifies. VRML can be viewed from all angles, making a world be much more enjoyable to experience. VRML files are inherently much bigger than HTML files. Due to this, you should use some methods to reduce your file size.
VRML was an idea that was expressed in the First International Conference of the World Wide Web. Mark Pesce, Tony Parisi, Tim Berners-Lee, and David Ragget discussed VRML at this conference. VRML would have to be platform independent to be implemented on the internet. Also, the language had to be able to place objects in 3-D space, as well as include attributes such as shape, color, and size. Since VRML would be used in the internet, all platforms should be able to support it: UNIX workstations to humble desktop PC’s. Silicon Graphics introduced the Open Inventor format, and it was widely accepted. Since then, slight changes were made, and VRML 1.0 was introduced in May 1995. A more clarified version, VRML 1.0c, was issued January 1996. Now, VRML 2, called Moving Worlds, is in full swing.
Differences between VRML 1.0 and 2.0